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Fuat AYDOĞDU

Fuat AYDOĞDU

Expert Psychological Counselor

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Prevalence of Problematic Internet and Gaming Use in High School Students

Gizem Onaral Danacı, Çiğdem Dereboy

Research Article Volume 5 Issue 2 30 June 2023 Pages 797-819 10.47793/hp.1164993
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Abstract

This cross-sectional study was conducted to determine the prevalence of problematic internet use and digital gaming behavior among 9th, 10th and 11th grades students of high schools in Aydın. Although literature indicates that problematic internet use and digital gaming behavior increases day by day especially in adolescents, the lack of epidemiological studies in our country using the cluster sampling method in multiple sampling in large-scale sampling draws attention. This study is important in terms of providing epidemiological information on these problematic behaviors. Demographic Information Form, CyberMeter, Internet Addiction Scale and Digital Game Addiction Scale were administered to 980 students (aged between 13 - 18, 461 boys, 519 girls) who were reached using the cluster sampling method in multiple sampling. Data were analyzed with frequency analysis, MANOVA, Pearson correlation analysis and independent samples t-test. It was determined that .5% of the participants were pathological internet users, 14.6% had limited number of symptoms and 85% had not any symptoms. Also it was found that 12.3% of the participants were high risky gamers (monothetic format) and 33.7% were risky gamers (polyethetic format). It was determined that problematic internet use or digital gaming behavior of participants’ didn’t differ in terms of gender, perceived income or parental education level.

Keywords

problematic internet use digital game addiction adolescence
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